using System.Collections.Generic; using Robust.Server.Player; namespace Content.Server.GameTicking.Presets { [GamePreset("extended")] public class PresetExtended : GamePreset { public override string Description => "No antagonists, have fun!"; public override string ModeTitle => "Extended"; public override bool Start(IReadOnlyList readyPlayers, bool force = false) { // We do nothing. This is extended after all... return true; } } }