using System.Threading.Tasks; using Content.Shared.Construction; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Physics; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Conditions { [UsedImplicitly] [DataDefinition] public class EntityAnchored : IGraphCondition { [DataField("anchored")] public bool Anchored { get; private set; } = true; public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out IPhysBody? physics)) return false; return (physics.BodyType == BodyType.Static && Anchored) || (physics.BodyType != BodyType.Static && !Anchored); } public bool DoExamine(ExaminedEvent args) { var entity = args.Examined; switch (Anchored) { case true when !entity.Transform.Anchored: args.PushMarkup("First, anchor it."); return true; case false when entity.Transform.Anchored: args.PushMarkup("First, unanchor it."); return true; } return false; } } }