using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Cabinet
{
///
/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
///
[RegisterComponent]
public class ItemCabinetComponent : Component
{
public override string Name => "ItemCabinet";
///
/// Sound to be played when the cabinet door is opened.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("doorSound", required: true)]
public SoundSpecifier DoorSound { get; set; } = default!;
///
/// The slot name, used to get the actual item slot from the ItemSlotsComponent.
///
[DataField("cabinetSlot")]
public string CabinetSlot = "cabinetSlot";
///
/// Whether the cabinet is currently open or not.
///
[ViewVariables]
[DataField("opened")]
public bool Opened { get; set; } = false;
}
}