using Content.Client.Parallax.Managers; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Random; using Robust.Shared.ViewVariables; namespace Content.Client.Parallax { /// /// Renders the parallax background as a UI control. /// public sealed class ParallaxControl : Control { [Dependency] private readonly IParallaxManager _parallaxManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [ViewVariables(VVAccess.ReadWrite)] public Vector2i Offset { get; set; } public ParallaxControl() { IoCManager.InjectDependencies(this); Offset = (_random.Next(0, 1000), _random.Next(0, 1000)); RectClipContent = true; } protected override void Draw(DrawingHandleScreen handle) { var tex = _parallaxManager.ParallaxTexture; if (tex == null) return; var size = tex.Size; var ourSize = PixelSize; for (var x = -size.X + Offset.X; x < ourSize.X; x += size.X) { for (var y = -size.Y + Offset.Y; y < ourSize.Y; y += size.Y) { handle.DrawTexture(tex, (x, y)); } } } } }