using Content.Shared.MobState; using Content.Shared.MobState.State; using Content.Shared.Standing; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; namespace Content.Client.MobState.States { public class DeadMobState : SharedDeadMobState { public override void EnterState(IEntity entity) { base.EnterState(entity); if (entity.TryGetComponent(out AppearanceComponent? appearance)) { appearance.SetData(DamageStateVisuals.State, DamageState.Dead); } } } }