using Content.Shared.MachineLinking; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.MachineLinking { [UsedImplicitly] public class SignalSwitchVisualizer : AppearanceVisualizer { [DataField("layer")] private int Layer { get; } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (entity.TryGetComponent(out SpriteComponent? sprite)) { sprite.LayerMapReserveBlank(Layer); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out SpriteComponent? sprite)) { return; } if (!component.TryGetData(SignalSwitchVisuals.On, out bool on)) { return; } sprite.LayerSetState(0, on ? "on" : "off"); } } }