using Content.Shared.Construction.Prototypes; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Client.Construction { [RegisterComponent] public class ConstructionGhostComponent : Component { public override string Name => "ConstructionGhost"; [ViewVariables] public ConstructionPrototype? Prototype { get; set; } [ViewVariables] public int GhostId { get; set; } } }