using Content.Shared.Chemistry.Reagent;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Tools.Components
{
[RegisterComponent]
public sealed class WelderComponent : SharedWelderComponent
{
///
/// Solution on the entity that contains the fuel.
///
[DataField("fuelSolution")]
public string FuelSolution { get; } = "Welder";
///
/// Reagent that will be used as fuel for welding.
///
[DataField("fuelReagent", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string FuelReagent { get; } = "WeldingFuel";
///
/// Fuel consumption per second, while the welder is active.
///
[DataField("fuelConsumption")]
public FixedPoint2 FuelConsumption { get; } = FixedPoint2.New(0.05f);
///
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
///
[DataField("welderOnConsume")]
public FixedPoint2 FuelLitCost { get; } = FixedPoint2.New(0.5f);
///
/// Sound played when the welder is turned off.
///
[DataField("welderOffSounds")]
public SoundSpecifier WelderOffSounds { get; } = new SoundCollectionSpecifier("WelderOff");
///
/// Sound played when the tool is turned on.
///
[DataField("welderOnSounds")]
public SoundSpecifier WelderOnSounds { get; } = new SoundCollectionSpecifier("WelderOn");
[DataField("welderRefill")]
public SoundSpecifier WelderRefill { get; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
///
/// When the welder is lit, this damage is added to the base melee weapon damage.
///
///
/// If this is a standard welder, this damage bonus should probably subtract the entity's standard melee weapon damage
/// and replace it all with heat damage.
///
[DataField("litMeleeDamageBonus")]
public DamageSpecifier LitMeleeDamageBonus = new();
///
/// Whether the item is safe to refill while lit without exploding the tank.
///
[DataField("tankSafe")]
public bool TankSafe = false; //I have no idea what I'm doing
}
}