using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Maths; namespace Content.Server.Movement.Components { [RegisterComponent] public sealed class StressTestMovementComponent : Component { public float Progress { get; set; } public Vector2 Origin { get; set; } protected override void Startup() { base.Startup(); Origin = IoCManager.Resolve().GetComponent(Owner).WorldPosition; } } }