using Content.Server.Sandbox; using Robust.Shared.IoC; namespace Content.Server.GameTicking.Rules; public sealed class SandboxRuleSystem : GameRuleSystem { [Dependency] private readonly ISandboxManager _sandbox = default!; public override string Prototype => "Sandbox"; public override void Started() { _sandbox.IsSandboxEnabled = true; } public override void Ended() { _sandbox.IsSandboxEnabled = false; } }