using Content.Server.Chemistry.EntitySystems; using Content.Shared.Interaction; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Fluids.Components; [RegisterComponent] public sealed class SpillableComponent : Component { [DataField("solution")] public string SolutionName = "puddle"; /// /// Should this item be spilled when worn as clothing? /// Doesn't count for pockets or hands. /// [DataField("spillWorn")] public bool SpillWorn = true; }