using Content.Server.DeviceNetwork.Systems.Devices; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Server.DeviceNetwork.Components.Devices { [RegisterComponent] [Friend(typeof(ApcNetSwitchSystem))] public sealed class ApcNetSwitchComponent : Component { [ViewVariables] public bool State; } }