using Content.Server.Chat.Managers; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.Enums; using Robust.Shared.IoC; namespace Content.Server.Chat.Commands { [AnyCommand] internal sealed class WhisperCommand : IConsoleCommand { public string Command => "whisper"; public string Description => "Send chat messages to the local channel as a whisper"; public string Help => "whisper "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not IPlayerSession player) { shell.WriteError("This command cannot be run from the server."); return; } if (player.Status != SessionStatus.InGame) return; if (player.AttachedEntity is not {} playerEntity) { shell.WriteError("You don't have an entity!"); return; } if (args.Length < 1) return; var message = string.Join(" ", args).Trim(); if (string.IsNullOrEmpty(message)) return; IoCManager.Resolve().TrySpeak(playerEntity, message, true, shell, player); } } }