using Content.Server.Atmos.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Atmos.EntitySystems { [UsedImplicitly] public sealed class GasAnalyzerSystem : EntitySystem { public override void Update(float frameTime) { foreach (var analyzer in EntityManager.EntityQuery(true)) { analyzer.Update(frameTime); } } } }