using System.Collections.Generic; using Content.Server.AI.Utility.Actions; using Content.Server.AI.WorldState; using Robust.Shared.GameObjects; namespace Content.Server.AI.LoadBalancer { public sealed class AiActionRequest { public EntityUid EntityUid { get; } public Blackboard? Context { get; } public IEnumerable? Actions { get; } public AiActionRequest(EntityUid uid, Blackboard context, IEnumerable actions) { EntityUid = uid; Context = context; Actions = actions; } } }