using System; using Content.Client.Atmos.EntitySystems; using Content.Shared.Atmos; using Content.Shared.Atmos.Piping.Binary.Components; using Content.Shared.Atmos.Piping.Trinary.Components; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; namespace Content.Client.Atmos.UI { /// /// Initializes a and updates it when new server messages are received. /// [UsedImplicitly] public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface { private GasPressurePumpWindow? _window; private const float MaxPressure = Atmospherics.MaxOutputPressure; public GasPressurePumpBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new GasPressurePumpWindow(); if(State != null) UpdateState(State); _window.OpenCentered(); _window.OnClose += Close; _window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed; _window.PumpOutputPressureChanged += OnPumpOutputPressurePressed; } private void OnToggleStatusButtonPressed() { if (_window is null) return; SendMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus)); } private void OnPumpOutputPressurePressed(string value) { float pressure = float.TryParse(value, out var parsed) ? parsed : 0f; if (pressure > MaxPressure) pressure = MaxPressure; SendMessage(new GasPressurePumpChangeOutputPressureMessage(pressure)); } /// /// Update the UI state based on server-sent info /// /// protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (_window == null || state is not GasPressurePumpBoundUserInterfaceState cast) return; _window.Title = (cast.PumpLabel); _window.SetPumpStatus(cast.Enabled); _window.SetOutputPressure(cast.OutputPressure); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _window?.Dispose(); } } }