using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Mech.Components;
///
/// Attached to entities piloting a
///
///
/// Get in the robot, Shinji
///
[RegisterComponent, NetworkedComponent]
public sealed class MechPilotComponent : Component
{
///
/// The mech being piloted
///
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid Mech;
}
[Serializable, NetSerializable]
public sealed class MechPilotComponentState : ComponentState
{
public EntityUid Mech;
}