using Content.Shared.Singularity; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; namespace Content.Client.Singularity.Visualizers { [UsedImplicitly] public sealed class SingularityVisualizer : AppearanceVisualizer { [DataField("layer")] private int Layer { get; } = 0; [Obsolete("Subscribe to your component being initialised instead.")] public override void InitializeEntity(EntityUid entity) { base.InitializeEntity(entity); IoCManager.Resolve().GetComponentOrNull(entity)?.LayerMapReserveBlank(Layer); } [Obsolete("Subscribe to AppearanceChangeEvent instead.")] public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!IoCManager.Resolve().TryGetComponent(component.Owner, out SpriteComponent? sprite)) { return; } if (!component.TryGetData(SingularityVisuals.Level, out int level)) { return; } sprite.LayerSetSprite(Layer, new SpriteSpecifier.Rsi(new ResourcePath("Structures/Power/Generation/Singularity/singularity_" + level + ".rsi"), "singularity_" + level)); } } }