using Content.Server.Administration; using Content.Server.Maps; using Content.Shared.Administration; using Content.Shared.CCVar; using Robust.Shared.Configuration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.GameTicking.Commands { [AdminCommand(AdminFlags.Server)] class ForceMapCommand : IConsoleCommand { public string Command => "forcemap"; public string Description => "forcemap-command-description"; public string Help => $"forcemap-command-help"; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 1) { shell.WriteLine(Loc.GetString("forcemap-command-need-one-argument")); return; } var gameMap = IoCManager.Resolve(); var name = args[0]; gameMap.ForceSelectMap(name); shell.WriteLine(Loc.GetString("forcemap-command-success", ("map", name))); } } }