using Content.Server.Objectives.Systems;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server.Objectives.Components;
///
/// Requires that the player's species matches a whitelist.
///
[RegisterComponent, Access(typeof(SpeciesRequirementSystem))]
public sealed partial class SpeciesRequirementComponent : Component
{
[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
public List> AllowedSpecies = new();
}