#nullable enable using Content.Server.Fluids.EntitySystems; using Content.Server.Spreader; using Content.Shared.Chemistry.Components; using Content.Shared.FixedPoint; using Content.Shared.Fluids.Components; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Maths; using Robust.Shared.Timing; namespace Content.IntegrationTests.Tests.Fluids; [TestFixture] [TestOf(typeof(SpreaderSystem))] public sealed class FluidSpill { private static PuddleComponent? GetPuddle(IEntityManager entityManager, Entity mapGrid, Vector2i pos) { return GetPuddleEntity(entityManager, mapGrid, pos)?.Comp; } private static Entity? GetPuddleEntity(IEntityManager entityManager, Entity mapGrid, Vector2i pos) { var mapSys = entityManager.System(); foreach (var uid in mapSys.GetAnchoredEntities(mapGrid, mapGrid.Comp, pos)) { if (entityManager.TryGetComponent(uid, out PuddleComponent? puddleComponent)) return (uid, puddleComponent); } return null; } [Test] public async Task SpillCorner() { await using var pair = await PoolManager.GetServerClient(); var server = pair.Server; var mapManager = server.ResolveDependency(); var entityManager = server.ResolveDependency(); var puddleSystem = server.System(); var mapSystem = server.System(); var gameTiming = server.ResolveDependency(); EntityUid gridId = default; /* In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`) . . . # . . o # . */ await server.WaitPost(() => { mapSystem.CreateMap(out var mapId); var grid = mapManager.CreateGridEntity(mapId); gridId = grid.Owner; for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { mapSystem.SetTile(grid, new Vector2i(x, y), new Tile(1)); } } entityManager.SpawnEntity("WallReinforced", mapSystem.GridTileToLocal(grid, grid.Comp, new Vector2i(0, 1))); entityManager.SpawnEntity("WallReinforced", mapSystem.GridTileToLocal(grid, grid.Comp, new Vector2i(1, 0))); }); var puddleOrigin = new Vector2i(0, 0); await server.WaitAssertion(() => { var grid = entityManager.GetComponent(gridId); var solution = new Solution("Blood", FixedPoint2.New(100)); var tileRef = mapSystem.GetTileRef(gridId, grid, puddleOrigin); #pragma warning disable NUnit2045 // Interdependent tests Assert.That(puddleSystem.TrySpillAt(tileRef, solution, out _), Is.True); Assert.That(GetPuddle(entityManager, (gridId, grid), puddleOrigin), Is.Not.Null); #pragma warning restore NUnit2045 }); var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate); await server.WaitRunTicks(sTimeToWait); await server.WaitAssertion(() => { var grid = entityManager.GetComponent(gridId); var puddle = GetPuddleEntity(entityManager, (gridId, grid), puddleOrigin); #pragma warning disable NUnit2045 // Interdependent tests Assert.That(puddle, Is.Not.Null); Assert.That(puddleSystem.CurrentVolume(puddle!.Value.Owner, puddle), Is.EqualTo(FixedPoint2.New(100))); #pragma warning restore NUnit2045 for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0) { continue; } var newPos = new Vector2i(x, y); var sidePuddle = GetPuddle(entityManager, (gridId, grid), newPos); Assert.That(sidePuddle, Is.Null); } } }); await pair.CleanReturnAsync(); } }