namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface allows the component's entity to be dragged and dropped onto by another entity and gives it
/// behavior when that occurs.
///
public interface IDragDropOn
{
///
/// Invoked server-side when another entity is being dragged and dropped onto this one
///
/// There is no other server-side drag and drop check other than a range check, so make sure to validate
/// if this object can be dropped on the dropped object!
///
/// true iff an interaction occurred and no further interaction should
/// be processed for this drop.
bool DragDropOn(DragDropEventArgs eventArgs);
}
}