using System.Collections.Generic; using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Server.GameObjects.Components.Container; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition { /// /// Used to load certain ranged weapons quickly /// [RegisterComponent] public class SpeedLoaderComponent : Component, IAfterInteract, IInteractUsing, IMapInit, IUse { public override string Name => "SpeedLoader"; private BallisticCaliber _caliber; public int Capacity => _capacity; private int _capacity; private Container _ammoContainer; private Stack _spawnedAmmo; private int _unspawnedCount; public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount; private string _fillPrototype; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified); serializer.DataField(ref _capacity, "capacity", 6); serializer.DataField(ref _fillPrototype, "fillPrototype", null); _spawnedAmmo = new Stack(_capacity); } public override void Initialize() { base.Initialize(); _ammoContainer = ContainerManagerComponent.Ensure($"{Name}-container", Owner, out var existing); if (existing) { foreach (var ammo in _ammoContainer.ContainedEntities) { _unspawnedCount--; _spawnedAmmo.Push(ammo); } } } void IMapInit.MapInit() { _unspawnedCount += _capacity; UpdateAppearance(); } private void UpdateAppearance() { if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent)) { appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, true); appearanceComponent?.SetData(AmmoVisuals.AmmoCount, AmmoLeft); appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity); } } public bool TryInsertAmmo(IEntity user, IEntity entity) { if (!entity.TryGetComponent(out AmmoComponent ammoComponent)) { return false; } if (ammoComponent.Caliber != _caliber) { Owner.PopupMessage(user, Loc.GetString("Wrong caliber")); return false; } if (AmmoLeft >= Capacity) { Owner.PopupMessage(user, Loc.GetString("No room")); return false; } _spawnedAmmo.Push(entity); _ammoContainer.Insert(entity); UpdateAppearance(); return true; } private bool UseEntity(IEntity user) { if (!user.TryGetComponent(out HandsComponent handsComponent)) { return false; } var ammo = TakeAmmo(); if (ammo == null) { return false; } var itemComponent = ammo.GetComponent(); if (!handsComponent.CanPutInHand(itemComponent)) { ServerRangedBarrelComponent.EjectCasing(ammo); } else { handsComponent.PutInHand(itemComponent); } UpdateAppearance(); return true; } private IEntity TakeAmmo() { if (_spawnedAmmo.TryPop(out var entity)) { _ammoContainer.Remove(entity); return entity; } if (_unspawnedCount > 0) { entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.GridPosition); _unspawnedCount--; } return entity; } void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null) { return; } // This area is dirty but not sure of an easier way to do it besides add an interface or somethin bool changed = false; if (eventArgs.Target.TryGetComponent(out RevolverBarrelComponent revolverBarrel)) { for (var i = 0; i < Capacity; i++) { var ammo = TakeAmmo(); if (ammo == null) { break; } if (revolverBarrel.TryInsertBullet(eventArgs.User, ammo)) { changed = true; continue; } // Take the ammo back TryInsertAmmo(eventArgs.User, ammo); break; } } else if (eventArgs.Target.TryGetComponent(out BoltActionBarrelComponent boltActionBarrel)) { for (var i = 0; i < Capacity; i++) { var ammo = TakeAmmo(); if (ammo == null) { break; } if (boltActionBarrel.TryInsertBullet(eventArgs.User, ammo)) { changed = true; continue; } // Take the ammo back TryInsertAmmo(eventArgs.User, ammo); break; } } if (changed) { UpdateAppearance(); } } bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs) { return TryInsertAmmo(eventArgs.User, eventArgs.Using); } bool IUse.UseEntity(UseEntityEventArgs eventArgs) { return UseEntity(eventArgs.User); } } }