using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Power.Chargers
{
///
/// Recharges the battery in a .
///
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(BaseCharger))]
public sealed class WeaponCapacitorChargerComponent : BaseCharger
{
public override string Name => "WeaponCapacitorCharger";
protected override bool IsEntityCompatible(IEntity entity)
{
return entity.HasComponent();
}
protected override BatteryComponent GetBatteryFrom(IEntity entity)
{
return entity.GetComponent().PowerCell;
}
}
}