using System; using System.Threading; using Content.Server.Mobs; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Mobs; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; using Timer = Robust.Shared.Timers.Timer; using Content.Shared.GameObjects.Components.Movement; using Content.Shared.Interfaces.GameObjects.Components; using Math = CannyFastMath.Math; using MathF = CannyFastMath.MathF; namespace Content.Server.GameObjects.Components.Mobs { [RegisterComponent] [ComponentReference(typeof(SharedStunnableComponent))] public class StunnableComponent : SharedStunnableComponent, IInteractHand { #pragma warning disable 649 [Dependency] private IGameTiming _gameTiming; #pragma warning restore 649 private TimeSpan? _lastStun; [ViewVariables] public TimeSpan? StunStart => _lastStun; [ViewVariables] public TimeSpan? StunEnd => _lastStun == null ? (TimeSpan?) null : _gameTiming.CurTime + (TimeSpan.FromSeconds(Math.Max(_stunnedTimer, Math.Max(_knockdownTimer, _slowdownTimer)))); private const int StunLevels = 8; private bool _canHelp = true; private float _stunCap = 20f; private float _knockdownCap = 20f; private float _slowdownCap = 20f; private float _helpKnockdownRemove = 1f; private float _helpInterval = 1f; private float _stunnedTimer = 0f; private float _knockdownTimer = 0f; private float _slowdownTimer = 0f; private string _stunTexture; private CancellationTokenSource _statusRemoveCancellation = new CancellationTokenSource(); [ViewVariables] public override bool Stunned => _stunnedTimer > 0f; [ViewVariables] public override bool KnockedDown => _knockdownTimer > 0f; [ViewVariables] public override bool SlowedDown => _slowdownTimer > 0f; [ViewVariables] public float StunCap => _stunCap; [ViewVariables] public float KnockdownCap => _knockdownCap; [ViewVariables] public float SlowdownCap => _slowdownCap; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _stunCap, "stunCap", 20f); serializer.DataField(ref _knockdownCap, "knockdownCap", 20f); serializer.DataField(ref _slowdownCap, "slowdownCap", 20f); serializer.DataField(ref _helpInterval, "helpInterval", 1f); serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f); serializer.DataField(ref _stunTexture, "stunTexture", "/Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png"); } /// /// Stuns the entity, disallowing it from doing many interactions temporarily. /// /// How many seconds the mob will stay stunned public void Stun(float seconds) { seconds = MathF.Min(_stunnedTimer + (seconds * StunTimeModifier), _stunCap); if (seconds <= 0f) return; StandingStateHelper.DropAllItemsInHands(Owner, false); _stunnedTimer = seconds; _lastStun = _gameTiming.CurTime; SetStatusEffect(); Dirty(); } /// /// Knocks down the mob, making it fall to the ground. /// /// How many seconds the mob will stay on the ground public void Knockdown(float seconds) { seconds = MathF.Min(_knockdownTimer + (seconds * KnockdownTimeModifier), _knockdownCap); if (seconds <= 0f) { return; } StandingStateHelper.Down(Owner); _knockdownTimer = seconds; _lastStun = _gameTiming.CurTime; SetStatusEffect(); Dirty(); } /// /// Applies knockdown and stun to the mob temporarily /// /// How many seconds the mob will be paralyzed public void Paralyze(float seconds) { Stun(seconds); Knockdown(seconds); } /// /// Slows down the mob's walking/running speed temporarily /// /// How many seconds the mob will be slowed down /// Walk speed modifier. Set to 0 or negative for default value. (0.5f) /// Run speed modifier. Set to 0 or negative for default value. (0.5f) public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f) { seconds = MathF.Min(_slowdownTimer + (seconds * SlowdownTimeModifier), _slowdownCap); if (seconds <= 0f) return; WalkModifierOverride = walkModifierOverride; RunModifierOverride = runModifierOverride; _slowdownTimer = seconds; _lastStun = _gameTiming.CurTime; if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement)) movement.RefreshMovementSpeedModifiers(); SetStatusEffect(); Dirty(); } /// /// Used when /// public void CancelAll() { _knockdownTimer = 0f; _stunnedTimer = 0f; Dirty(); } public bool InteractHand(InteractHandEventArgs eventArgs) { if (!_canHelp || !KnockedDown) return false; _canHelp = false; Timer.Spawn(((int) _helpInterval * 1000), () => _canHelp = true); EntitySystem.Get() .PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f)); _knockdownTimer -= _helpKnockdownRemove; SetStatusEffect(); Dirty(); return true; } private void SetStatusEffect() { if (!Owner.TryGetComponent(out ServerStatusEffectsComponent status)) return; status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture, (StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value)); _statusRemoveCancellation.Cancel(); _statusRemoveCancellation = new CancellationTokenSource(); } public void ResetStuns() { _stunnedTimer = 0f; _slowdownTimer = 0f; if (KnockedDown) StandingStateHelper.Standing(Owner); _knockdownTimer = 0f; } public void Update(float delta) { if (Stunned) { _stunnedTimer -= delta; if (_stunnedTimer <= 0) { _stunnedTimer = 0f; Dirty(); } } if (KnockedDown) { _knockdownTimer -= delta; if (_knockdownTimer <= 0f) { StandingStateHelper.Standing(Owner); _knockdownTimer = 0f; Dirty(); } } if (SlowedDown) { _slowdownTimer -= delta; if (_slowdownTimer <= 0f) { _slowdownTimer = 0f; if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement)) movement.RefreshMovementSpeedModifiers(); Dirty(); } } if (!StunStart.HasValue || !StunEnd.HasValue || !Owner.TryGetComponent(out ServerStatusEffectsComponent status)) return; var start = StunStart.Value; var end = StunEnd.Value; var length = (end - start).TotalSeconds; var progress = (_gameTiming.CurTime - start).TotalSeconds; if (progress >= length) { Timer.Spawn(250, () => status.RemoveStatusEffect(StatusEffect.Stun), _statusRemoveCancellation.Token); _lastStun = null; } } public float StunTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.StunTimeModifier; } return modifier; } } public float KnockdownTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.KnockdownTimeModifier; } return modifier; } } public float SlowdownTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.SlowdownTimeModifier; } return modifier; } } public override ComponentState GetComponentState() { return new StunnableComponentState(Stunned, KnockedDown, SlowedDown, WalkModifierOverride, RunModifierOverride); } } /// /// This interface allows components to multiply the time in seconds of various stuns by a number. /// public interface IStunModifier { float StunTimeModifier => 1.0f; float KnockdownTimeModifier => 1.0f; float SlowdownTimeModifier => 1.0f; } }