using Content.Server.GameObjects.Components.Observer; using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.Interfaces.GameTicking; using Content.Server.Mobs; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Localization; using Robust.Shared.Serialization; using Robust.Shared.Timers; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Mobs { /// /// Stores a on a mob. /// [RegisterComponent] public class MindComponent : Component, IExamine { private bool _showExamineInfo = false; /// public override string Name => "Mind"; /// /// The mind controlling this mob. Can be null. /// [ViewVariables] public Mind Mind { get; private set; } /// /// True if we have a mind, false otherwise. /// [ViewVariables] public bool HasMind => Mind != null; /// /// Whether examining should show information about the mind or not. /// [ViewVariables(VVAccess.ReadWrite)] public bool ShowExamineInfo { get => _showExamineInfo; set => _showExamineInfo = value; } /// /// Don't call this unless you know what the hell you're doing. /// Use instead. /// If that doesn't cover it, make something to cover it. /// public void InternalEjectMind() { Mind = null; } /// /// Don't call this unless you know what the hell you're doing. /// Use instead. /// If that doesn't cover it, make something to cover it. /// public void InternalAssignMind(Mind value) { Mind = value; } protected override void Shutdown() { base.Shutdown(); if (HasMind) { var visiting = Mind.VisitingEntity; if (visiting != null) { if (visiting.TryGetComponent(out GhostComponent ghost)) { ghost.CanReturnToBody = false; } Mind.TransferTo(visiting); } else { var spawnPosition = Owner.Transform.GridPosition; Timer.Spawn(0, () => { // Async this so that we don't throw if the grid we're on is being deleted. var mapMan = IoCManager.Resolve(); if (spawnPosition.GridID == GridId.Invalid || !mapMan.GridExists(spawnPosition.GridID)) { spawnPosition = IoCManager.Resolve().GetObserverSpawnPoint(); } var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition); ghost.Name = Mind.CharacterName; var ghostComponent = ghost.GetComponent(); ghostComponent.CanReturnToBody = false; Mind.TransferTo(ghost); }); } } } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _showExamineInfo, "show_examine_info", false); } public void Examine(FormattedMessage message, bool inDetailsRange) { if (!ShowExamineInfo || !inDetailsRange) return; var dead = false; if(Owner.TryGetComponent(out var species)) if (species.CurrentDamageState is DeadState) dead = true; if(!HasMind) message.AddMarkup(!dead ? $"[color=red]" + Loc.GetString("{0:They} are totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner) + "[/color]" : $"[color=purple]" + Loc.GetString("{0:Their} soul has departed.", Owner) + "[/color]"); else if (Mind.Session == null) message.AddMarkup("[color=yellow]" + Loc.GetString("{0:They} have a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner) + "[/color]"); } } }