using Content.Shared.Audio; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Items { [RegisterComponent] public class ToysComponent : Component, IActivate, IUse, ILand { #pragma warning disable 649 [Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly IRobustRandom _random; #pragma warning restore 649 public override string Name => "Toys"; [ViewVariables] public string _soundCollectionName = "ToySqueak"; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _soundCollectionName, "toySqueak", "ToySqueak"); } public void Squeak() { PlaySqueakEffect(); } public void PlaySqueakEffect() { if (!string.IsNullOrWhiteSpace(_soundCollectionName)) { var soundCollection = _prototypeManager.Index(_soundCollectionName); var file = _random.Pick(soundCollection.PickFiles); EntitySystem.Get().PlayFromEntity(file, Owner, AudioParams.Default); } } public void Activate(ActivateEventArgs eventArgs) { Squeak(); } public bool UseEntity(UseEntityEventArgs eventArgs) { Squeak(); return false; } public void Land(LandEventArgs eventArgs) { Squeak(); } } }