using Content.Shared.Parallax.Biomes.Markers; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Procedural.Loot; /// /// Adds a biome marker layer for dungeon loot. /// public sealed class BiomeMarkerLoot : IDungeonLoot { [DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] public string Prototype = string.Empty; }