using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components; /// /// This is used for randomizing a on MapInit. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class RandomTimerTriggerComponent : Component { /// /// The minimum random trigger time. /// [DataField, AutoNetworkedField] public float Min; /// /// The maximum random trigger time. /// [DataField, AutoNetworkedField] public float Max; }