using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.Access.Components;
///
/// This component allows you to see whether an access reader's settings have been modified.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ShowAccessReaderSettingsComponent : Component, IClothingSlots
{
///
/// Determines from which equipment slots this entity can provide its benefits.
///
public SlotFlags Slots { get; set; } = ~SlotFlags.POCKET;
}