using System;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Instruments
{
public class SharedInstrumentComponent : Component
{
public override string Name => "Instrument";
public override uint? NetID => ContentNetIDs.INSTRUMENTS;
}
///
/// This message is sent to the client to completely stop midi input and midi playback.
///
[Serializable, NetSerializable]
public class InstrumentStopMidiMessage : ComponentMessage
{
}
///
/// This message carries a MidiEvent to be played on clients.
///
[Serializable, NetSerializable]
public class InstrumentMidiEventMessage : ComponentMessage
{
public MidiEvent[] MidiEvent;
public double[] Timestamp;
public InstrumentMidiEventMessage(MidiEvent[] midiEvent, double[] timestamp)
{
MidiEvent = midiEvent;
Timestamp = timestamp;
}
}
[NetSerializable, Serializable]
public enum InstrumentUiKey
{
Key,
}
}