using SS14.Shared.GameObjects; using SS14.Shared.GameObjects.Serialization; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Content.Server.GameObjects { public class StoreableComponent : Component { public override string Name => "Storeable"; public int ObjectSize = 0; public override void ExposeData(EntitySerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref ObjectSize, "Size", 1); } } /// /// Enum for the storage capacity of various containers /// public enum ReferenceSizes { Wallet = 4, Pocket = 12, Box = 24, Toolbox = 60, Backpack = 100, NoStoring = 9999 } }