using Content.Shared.Parallax.Biomes.Markers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Shared.Procedural.Loot;
///
/// Adds a biome marker layer for dungeon loot.
///
public sealed partial class BiomeMarkerLoot : IDungeonLoot
{
[DataField("proto", required: true)]
public ProtoId Prototype = new();
}