using Content.Shared.Maps; using Robust.Shared.Noise; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Shared.Parallax.Biomes.Layers; [Serializable, NetSerializable] public sealed partial class BiomeTileLayer : IBiomeLayer { [DataField] public FastNoiseLite Noise { get; private set; } = new(0); /// [DataField] public float Threshold { get; private set; } = 0.5f; /// [DataField] public bool Invert { get; private set; } = false; /// /// Which tile variants to use for this layer. Uses all of the tile's variants if none specified /// [DataField] public List? Variants = null; [DataField(required: true)] public ProtoId Tile = string.Empty; }