using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
///
/// Holds SS14 eye data not relevant for engine, e.g. lerp targets.
///
[RegisterComponent, NetworkedComponent]
public sealed class ContentEyeComponent : Component
{
///
/// Zoom we're lerping to.
///
[DataField("targetZoom")]
public Vector2 TargetZoom = Vector2.One;
///
/// How far we're allowed to zoom out.
///
[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom")]
public Vector2 MaxZoom = Vector2.One;
}