using Content.Shared.Movement.Components; using Content.Shared.Movement.Systems; using Robust.Client.GameObjects; using Robust.Client.Player; namespace Content.Client.Movement.Systems; public sealed class ContentEyeSystem : SharedContentEyeSystem { [Dependency] private readonly IPlayerManager _player = default!; public override void Update(float frameTime) { base.Update(frameTime); var localPlayer = _player.LocalPlayer?.ControlledEntity; if (!TryComp(localPlayer, out var content) || !TryComp(localPlayer, out var eye)) { return; } UpdateEye(localPlayer.Value, content, eye, frameTime); } }