using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Player;
using System.Collections.Generic;
using System.Linq;
namespace Content.Server.Nutrition.EntitySystems
{
///
/// Handles feeding attempts both on yourself and on the target.
///
internal class FoodSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly StomachSystem _stomachSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UtensilSystem _utensilSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnUseFoodInHand);
SubscribeLocalEvent(OnFeedFood);
SubscribeLocalEvent(AddEatVerb);
}
///
/// Eat item
///
private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
{
if (ev.Handled)
return;
if (TryUseFood(uid, ev.UserUid, ev.UserUid))
ev.Handled = true;
}
///
/// Feed someone else
///
private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent ev)
{
if (ev.Handled || ev.Target == null)
return;
if (TryUseFood(uid, ev.UserUid, ev.Target.Uid))
ev.Handled = true;
}
///
/// Tries to feed specified target
///
/// Food entity.
/// Feeding initiator.
/// Feeding target.
/// True if the portion of food was consumed
public bool TryUseFood(EntityUid uid, EntityUid userUid, EntityUid targetUid, FoodComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
return false;
if (component.UsesRemaining <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", EntityManager.GetEntity(uid))), userUid, Filter.Entities(userUid));
DeleteAndSpawnTrash(userUid, component);
return false;
}
if (!EntityManager.TryGetComponent(targetUid, out SharedBodyComponent ? body) ||
!_bodySystem.TryGetComponentsOnMechanisms(targetUid, out var stomachs, body))
return false;
var usedUtensils = new List();
//Not blocking eating itself if "required" filed is not set (allows usage of multiple types of utensils)
//TODO: maybe a chance to spill soup on eating without spoon?!
if (component.Utensil != UtensilType.None)
{
if (EntityManager.TryGetComponent(userUid, out HandsComponent? hands))
{
var usedTypes = UtensilType.None;
foreach (var item in hands.GetAllHeldItems())
{
// Is utensil?
if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
continue;
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
{
// Add to used list
usedTypes |= utensil.Types;
usedUtensils.Add(utensil);
}
}
// If "required" field is set, try to block eating without proper utensils used
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
{
_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), userUid, Filter.Entities(userUid));
return false;
}
}
}
if (!userUid.InRangeUnobstructed(uid, popup: true) ||
userUid != targetUid && !userUid.InRangeUnobstructed(targetUid, popup: true))
return false;
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.CurrentVolume) : solution.CurrentVolume;
var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
var firstStomach = stomachs.FirstOrDefault(stomach => _stomachSystem.CanTransferSolution(stomach.OwnerUid, split));
if (firstStomach == null)
{
_solutionContainerSystem.TryAddSolution(uid, solution, split);
_popupSystem.PopupEntity(Loc.GetString("food-system-you-cannot-eat-any-more"), targetUid, Filter.Entities(targetUid));
return false;
}
// TODO: Account for partial transfer.
split.DoEntityReaction(targetUid, ReactionMethod.Ingestion);
_stomachSystem.TryTransferSolution(firstStomach.OwnerUid, split, firstStomach);
SoundSystem.Play(Filter.Pvs(targetUid), component.UseSound.GetSound(), targetUid, AudioParams.Default.WithVolume(-1f));
_popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", component.Owner)), targetUid, Filter.Entities(targetUid));
// Try to break all used utensils
foreach (var utensil in usedUtensils)
{
_utensilSystem.TryBreak(utensil.OwnerUid, userUid);
}
if (component.UsesRemaining > 0)
{
return true;
}
if (string.IsNullOrEmpty(component.TrashPrototype))
{
component.Owner.QueueDelete();
return true;
}
DeleteAndSpawnTrash(userUid, component);
return true;
}
private void DeleteAndSpawnTrash(EntityUid userUid, FoodComponent component)
{
//We're empty. Become trash.
var position = component.Owner.Transform.Coordinates;
var finisher = component.Owner.EntityManager.SpawnEntity(component.TrashPrototype, position);
// If the user is holding the item
if (EntityManager.TryGetComponent(userUid, out HandsComponent? handsComponent) &&
handsComponent.IsHolding(component.Owner))
{
component.Owner.Delete();
// Put the trash in the user's hand
if (finisher.TryGetComponent(out ItemComponent? item) &&
handsComponent.CanPutInHand(item))
{
handsComponent.PutInHand(item);
}
}
else
{
component.Owner.Delete();
}
}
//No hands
//TODO: DoAfter based on delay after food & drinks delay PR merged...
private void AddEatVerb(EntityUid uid, FoodComponent component, GetInteractionVerbsEvent ev)
{
if (!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User.Uid, out SharedBodyComponent? body) ||
!_bodySystem.TryGetComponentsOnMechanisms(ev.User.Uid, out var stomachs, body))
return;
Verb verb = new();
verb.Act = () =>
{
TryUseFood(uid, ev.User.Uid, ev.User.Uid, component);
};
verb.Text = Loc.GetString("food-system-verb-eat");
verb.Priority = -1;
ev.Verbs.Add(verb);
}
}
}