using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Solution;
// TODO: Energy conservation!!! Once HeatContainers are merged nuke this and everything in SolutionContainerSystem to respect energy conservation!
///
/// Sets the temperature of this solution to a fixed value.
///
///
public sealed class SetSolutionTemperatureEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_solutionContainer.SetTemperature(entity, args.Effect.Temperature);
}
}
///
public sealed partial class SetSolutionTemperature : EntityEffectBase
{
///
/// The temperature to set the solution to.
///
[DataField(required: true)]
public float Temperature;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-set-solution-temperature-effect",
("chance", Probability),
("temperature", Temperature));
}
///
/// Adjusts the temperature of this solution by a given amount.
/// The temperature adjustment is modified by scale.
///
///
public sealed class AdjustSolutionTemperatureEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var solution = entity.Comp.Solution;
var temperature = Math.Clamp(solution.Temperature + args.Scale * args.Effect.Delta, args.Effect.MinTemp, args.Effect.MaxTemp);
_solutionContainer.SetTemperature(entity, temperature);
}
}
///
public sealed partial class AdjustSolutionTemperature : EntityEffectBase
{
///
/// The change in temperature.
///
[DataField(required: true)]
public float Delta;
///
/// The minimum temperature this effect can reach.
///
[DataField]
public float MinTemp;
///
/// The maximum temperature this effect can reach.
///
[DataField]
public float MaxTemp = float.PositiveInfinity;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-adjust-solution-temperature-effect",
("chance", Probability),
("deltasign", MathF.Sign(Delta)),
("mintemp", MinTemp),
("maxtemp", MaxTemp));
}
///
/// Adjusts the thermal energy of this solution by a given amount.
/// The energy adjustment is modified by scale.
///
///
public sealed class AdjustSolutionThermalEnergyEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var solution = entity.Comp.Solution;
var delta = args.Scale * args.Effect.Delta;
// Don't adjust thermal energy if we're already at or above max temperature.
switch (delta)
{
case > 0:
if (solution.Temperature >= args.Effect.MaxTemp)
return;
break;
case < 0:
if (solution.Temperature <= args.Effect.MinTemp)
return;
break;
default:
return;
}
_solutionContainer.AddThermalEnergyClamped(entity, delta, args.Effect.MinTemp, args.Effect.MaxTemp);
}
}
///
public sealed partial class AdjustSolutionThermalEnergy : EntityEffectBase
{
///
/// The change in thermal energy.
///
[DataField(required: true)]
public float Delta;
///
/// The minimum temperature this effect can reach.
///
[DataField]
public float MinTemp;
///
/// The maximum temperature this effect can reach.
///
[DataField]
public float MaxTemp = float.PositiveInfinity;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-adjust-solution-temperature-effect",
("chance", Probability),
("deltasign", MathF.Sign(Delta)),
("mintemp", MinTemp),
("maxtemp", MaxTemp));
}