using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.UserInterface.Fragments;
///
/// Specific ui fragments need to inherit this class. The subclass is then used in yaml to tell a main ui to use it as a ui fragment.
///
///
/// This is an example from the yaml definition from the notekeeper ui
///
/// - type: CartridgeUi
/// ui: !type:NotekeeperUi
///
///
[ImplicitDataDefinitionForInheritors]
public abstract partial class UIFragment
{
public abstract Control GetUIFragmentRoot();
public abstract void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner);
public abstract void UpdateState(BoundUserInterfaceState state);
}