using Content.Server.Worldgen.Systems;
namespace Content.Server.Worldgen.Components;
///
/// This is used for marking a chunk as loaded.
///
[RegisterComponent]
[Access(typeof(WorldControllerSystem))]
public sealed class LoadedChunkComponent : Component
{
///
/// The current list of entities loading this chunk.
///
[ViewVariables] public List? Loaders = null;
}