using Content.Server.Administration; using Content.Server.Body.Systems; using Content.Shared.Administration; using Content.Shared.Body.Components; using Robust.Shared.Console; using Robust.Shared.Random; namespace Content.Server.Body.Commands { [AdminCommand(AdminFlags.Fun)] sealed class DestroyMechanismCommand : IConsoleCommand { public string Command => "destroymechanism"; public string Description => "Destroys a mechanism from your entity"; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player; if (player == null) { shell.WriteLine("Only a player can run this command."); return; } if (args.Length == 0) { shell.WriteLine(Help); return; } if (player.AttachedEntity is not {} attached) { shell.WriteLine("You have no entity."); return; } var entityManager = IoCManager.Resolve(); var fac = IoCManager.Resolve(); if (!entityManager.TryGetComponent(attached, out BodyComponent? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.WriteLine(text); return; } var mechanismName = string.Join(" ", args).ToLowerInvariant(); var bodySystem = entityManager.System(); foreach (var organ in bodySystem.GetBodyOrgans(attached, body)) { if (fac.GetComponentName(organ.Component.GetType()).ToLowerInvariant() == mechanismName) { entityManager.QueueDeleteEntity(organ.Id); shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed."); return; } } shell.WriteLine($"No mechanism was found with name {mechanismName}."); } } }