using Content.Shared.Mind;
using Robust.Shared.Utility;
namespace Content.Shared.Objectives.Interfaces
{
// TODO refactor all of this to be ecs
public interface IObjectiveCondition
{
///
/// Returns a copy of the IObjectiveCondition which is assigned to the mind.
///
/// Mind id to assign to.
/// Mind to assign to.
/// The new IObjectiveCondition.
IObjectiveCondition GetAssigned(EntityUid mindId, MindComponent mind);
///
/// Returns the title of the condition.
///
string Title { get; }
///
/// Returns the description of the condition.
///
string Description { get; }
///
/// Returns a SpriteSpecifier to be used as an icon for the condition.
///
SpriteSpecifier Icon { get; }
///
/// Returns the current progress of the condition in % from 0 to 1.
///
/// Current progress in %.
float Progress { get; }
///
/// Returns a difficulty of the condition.
///
float Difficulty { get; }
}
}