using Content.Server.Shuttles.Systems; using Content.Shared.CCVar; using Content.Shared.Mind; using Content.Shared.Mobs.Systems; using Content.Shared.Objectives.Interfaces; using Content.Shared.Roles.Jobs; using Robust.Shared.Configuration; using Robust.Shared.Utility; namespace Content.Server.Objectives.Conditions { public abstract class KillPersonCondition : IObjectiveCondition { // TODO refactor all of this to be ecs protected IEntityManager EntityManager => IoCManager.Resolve(); protected SharedMindSystem Minds => EntityManager.System(); protected SharedJobSystem Jobs => EntityManager.System(); protected MobStateSystem MobStateSystem => EntityManager.System(); protected EntityUid? TargetMindId; protected MindComponent? TargetMind => EntityManager.GetComponentOrNull(TargetMindId); public abstract IObjectiveCondition GetAssigned(EntityUid mindId, MindComponent mind); /// /// Whether the target must be truly dead, ignores missing evac. /// protected bool RequireDead = false; public string Title { get { var mind = TargetMind; var targetName = mind?.CharacterName ?? "Unknown"; var jobName = Jobs.MindTryGetJobName(TargetMindId); if (TargetMind == null) return Loc.GetString("objective-condition-kill-person-title", ("targetName", targetName), ("job", jobName)); return Loc.GetString("objective-condition-kill-person-title", ("targetName", targetName), ("job", jobName)); } } public string Description => Loc.GetString("objective-condition-kill-person-description"); public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Objects/Weapons/Guns/Pistols/viper.rsi"), "icon"); public float Progress { get { if (TargetMindId == null || TargetMind?.OwnedEntity == null) return 1f; var entMan = IoCManager.Resolve(); var mindSystem = entMan.System(); if (mindSystem.IsCharacterDeadIc(TargetMind)) return 1f; if (RequireDead) return 0f; // if evac is disabled then they really do have to be dead var configMan = IoCManager.Resolve(); if (!configMan.GetCVar(CCVars.EmergencyShuttleEnabled)) return 0f; // target is escaping so you fail var emergencyShuttle = entMan.System(); if (emergencyShuttle.IsTargetEscaping(TargetMind.OwnedEntity.Value)) return 0f; // evac has left without the target, greentext since the target is afk in space with a full oxygen tank and coordinates off. if (emergencyShuttle.ShuttlesLeft) return 1f; // if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good return emergencyShuttle.EmergencyShuttleArrived ? 0.5f : 0f; } } public float Difficulty => 1.75f; public bool Equals(IObjectiveCondition? other) { return other is KillPersonCondition kpc && Equals(TargetMindId, kpc.TargetMindId); } public override bool Equals(object? obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != GetType()) return false; return Equals((KillPersonCondition) obj); } public override int GetHashCode() { return TargetMindId?.GetHashCode() ?? 0; } } }