using System.Numerics;
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.CCVar;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public sealed class AtmosDebugOverlaySystem : SharedAtmosDebugOverlaySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
///
/// Players allowed to see the atmos debug overlay.
/// To modify it see and
/// .
///
private readonly HashSet _playerObservers = new();
///
/// Overlay update ticks per second.
///
private float _updateCooldown;
private List> _grids = new();
public override void Initialize()
{
base.Initialize();
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
}
public bool AddObserver(ICommonSession observer)
{
return _playerObservers.Add(observer);
}
public bool HasObserver(ICommonSession observer)
{
return _playerObservers.Contains(observer);
}
public bool RemoveObserver(ICommonSession observer)
{
if (!_playerObservers.Remove(observer))
{
return false;
}
var message = new AtmosDebugOverlayDisableMessage();
RaiseNetworkEvent(message, observer.Channel);
return true;
}
///
/// Adds the given observer if it doesn't exist, removes it otherwise.
///
/// The observer to toggle.
/// true if added, false if removed.
public bool ToggleObserver(ICommonSession observer)
{
if (HasObserver(observer))
{
RemoveObserver(observer);
return false;
}
AddObserver(observer);
return true;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.InGame)
{
RemoveObserver(e.Session);
}
}
private AtmosDebugOverlayData? ConvertTileToData(TileAtmosphere tile)
{
return new AtmosDebugOverlayData(
tile.GridIndices,
tile.Air?.Temperature ?? default,
tile.Air?.Moles,
tile.PressureDirection,
tile.LastPressureDirection,
tile.AirtightData.BlockedDirections,
tile.ExcitedGroup?.GetHashCode(),
tile.Space,
tile.MapAtmosphere,
tile.NoGridTile,
tile.Air?.Immutable ?? false);
}
public override void Update(float frameTime)
{
AccumulatedFrameTime += frameTime;
_updateCooldown = 1 / _configManager.GetCVar(CCVars.NetAtmosDebugOverlayTickRate);
if (AccumulatedFrameTime < _updateCooldown)
{
return;
}
// This is the timer from GasTileOverlaySystem
AccumulatedFrameTime -= _updateCooldown;
// Now we'll go through each player, then through each chunk in range of that player checking if the player is still in range
// If they are, check if they need the new data to send (i.e. if there's an overlay for the gas).
// Afterwards we reset all the chunk data for the next time we tick.
foreach (var session in _playerObservers)
{
if (session.AttachedEntity is not {Valid: true} entity)
continue;
var transform = Transform(entity);
var pos = _transform.GetWorldPosition(transform);
var worldBounds = Box2.CenteredAround(pos,
new Vector2(LocalViewRange, LocalViewRange));
_grids.Clear();
_mapManager.FindGridsIntersecting(transform.MapID, worldBounds, ref _grids);
foreach (var grid in _grids)
{
var uid = grid.Owner;
if (!Exists(uid))
continue;
if (!TryComp(uid, out GridAtmosphereComponent? gridAtmos))
continue;
var entityTile = _mapSystem.GetTileRef(grid, grid, transform.Coordinates).GridIndices;
var baseTile = new Vector2i(entityTile.X - LocalViewRange / 2, entityTile.Y - LocalViewRange / 2);
var debugOverlayContent = new AtmosDebugOverlayData?[LocalViewRange * LocalViewRange];
var index = 0;
for (var y = 0; y < LocalViewRange; y++)
{
for (var x = 0; x < LocalViewRange; x++)
{
var vector = new Vector2i(baseTile.X + x, baseTile.Y + y);
gridAtmos.Tiles.TryGetValue(vector, out var tile);
debugOverlayContent[index++] = tile == null ? null : ConvertTileToData(tile);
}
}
var msg = new AtmosDebugOverlayMessage(GetNetEntity(grid), baseTile, debugOverlayContent);
RaiseNetworkEvent(msg, session.Channel);
}
}
}
}
}