using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components;
using Robust.Shared.Map;
namespace Content.Server.Anomaly.Effects;
///
/// This handles and the events from
///
public sealed class PyroclasticAnomalySystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FlammableSystem _flammable = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnPulse);
SubscribeLocalEvent(OnSupercritical);
}
private void OnPulse(EntityUid uid, PyroclasticAnomalyComponent component, ref AnomalyPulseEvent args)
{
var xform = Transform(uid);
var ignitionRadius = component.MaximumIgnitionRadius * args.Stability * args.PowerModifier;
IgniteNearby(uid, xform.Coordinates, args.Severity, ignitionRadius);
}
private void OnSupercritical(EntityUid uid, PyroclasticAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
var xform = Transform(uid);
IgniteNearby(uid, xform.Coordinates, 1, component.MaximumIgnitionRadius * 2 * args.PowerModifier);
}
public void IgniteNearby(EntityUid uid, EntityCoordinates coordinates, float severity, float radius)
{
var flammables = new HashSet>();
_lookup.GetEntitiesInRange(coordinates, radius, flammables);
foreach (var flammable in flammables)
{
var ent = flammable.Owner;
var stackAmount = 1 + (int) (severity / 0.15f);
_flammable.AdjustFireStacks(ent, stackAmount, flammable);
_flammable.Ignite(ent, uid, flammable);
}
}
}