using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Vehicle.Components;
///
/// Added to people when they are riding in a vehicle
/// used mostly to keep track of them for entityquery.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RiderComponent : Component
{
///
/// The vehicle this rider is currently riding.
///
[ViewVariables] public EntityUid? Vehicle;
public override bool SendOnlyToOwner => true;
}
[Serializable, NetSerializable]
public sealed class RiderComponentState : ComponentState
{
public NetEntity? Entity;
}