using Content.Shared.Parallax.Biomes.Markers; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary; namespace Content.Shared.Procedural.Loot; /// /// Adds a biome marker layer for dungeon loot. /// public sealed partial class BiomeMarkerLoot : IDungeonLoot { [DataField("proto", required: true)] public ProtoId Prototype = new(); }