using Content.Shared.Body.Systems; using Content.Shared.Inventory; using Content.Shared.Trigger.Components.Effects; namespace Content.Shared.Trigger.Systems; public sealed class GibOnTriggerSystem : EntitySystem { [Dependency] private readonly SharedBodySystem _body = default!; [Dependency] private readonly InventorySystem _inventory = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTrigger); } private void OnTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; var target = ent.Comp.TargetUser ? args.User : ent.Owner; if (target == null) return; if (ent.Comp.DeleteItems) { var items = _inventory.GetHandOrInventoryEntities(target.Value); foreach (var item in items) { PredictedQueueDel(item); } } _body.GibBody(target.Value, true); args.Handled = true; } }