using Content.Shared.Explosion.EntitySystems; using Content.Shared.Trigger.Components.Effects; namespace Content.Shared.Trigger.Systems; public sealed class ExplodeOnTriggerSystem : EntitySystem { [Dependency] private readonly SharedExplosionSystem _explosion = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTrigger); } private void OnTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; var target = ent.Comp.TargetUser ? args.User : ent.Owner; if (target == null) return; _explosion.TriggerExplosive(target.Value, user: args.User); args.Handled = true; } }