using System.Numerics; using Robust.Shared.GameStates; namespace Content.Shared.Placeable; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(PlaceableSurfaceSystem))] public sealed partial class PlaceableSurfaceComponent : Component { [DataField, AutoNetworkedField] public bool IsPlaceable { get; set; } = true; [DataField, AutoNetworkedField] public bool PlaceCentered { get; set; } [DataField, AutoNetworkedField] public Vector2 PositionOffset { get; set; } }